What is your favourite fluff feature in Crucible?
As I stated in my previous post, I was really blown away by the new graphics. The nebulae are beautiful and the stars are more than just points of lights in the background. I nearly forgot about the fact that those stars are now more than just background. Sure, yes, I know, they are still static. I can imagine one day, hovering my cursor over one of those stars and having the system name pop up - possibly allowing me to set my destination. Maybe jump gates will disappear and I'll be able to warp directly to those systems? (That would be game changing though)
I haven't yet explored a WH since Crucible was released, but I wonder what the stars look like there? Do those stars represent nearby systems? If I happen to recognize a constellation, does that mean my WH can access that constellation? Also, do the stars change as WHs open and close? (I'm probably overthinking this.)
Anyway, the new graphics are my favourite piece of fluff. They create a truly immersive environment.
Bonus Response ... Is there anything in Crucible that isn't fluff? Yes, some of the changes will require pilots to adjust their tactics. Yes, PI ownership changes will have ripple effects in the market. Capital nerfs and new anti-cap BCs (super ninja boats?) will demand adjustments. BUT, there is no new content. WH's (Apocrypha), Incursions (Incursion), Sov changes (for better or worse - Dominion), were truly new content. Crucible is just a bunch of great new toys.
I'm going to contradict myself just a bit here - the PI changes might not be fluff. Ownership of Customs Stations is probably a prelude to DUST.
Fly Safe (or not!) 07